Portal 2 - Concept Art
PORTAL vs. PORTAL 2↳Chell’s idle animations (without Portal Gun).
She looks like she went from “what the hell is that” to “WHAT THE HELL IS THAT”
It was very interesting to select the material for this design *3*
(Sorry for my english)
[1/5] pre/sequels: portal 2
Good work getting this far, future-starter! That said, if you are simple-minded, old, or irradiated in such a way that the future should not start with you, please return to your primitive tribe and send back someone better-qualified for testing.
HAPPY BIRTHDAY PORTAL 2!!!!!!!
THANKS FOR SOMEHOW INTEGRATING AN ORGASMING ROBOT INTO YOUR STORY AND MAKING IT NOT WEIRD
A preview of some of the Fan Expo photos that I was looking at. I think I’ll be making a post sometime next week. Until then enjoy the best portal duel cosplay that I’ve seen. Featuring http://poisonne.com/ and Shane
chell’s portal gun malfunctions and accidentally tears a rift through the universe, allowing alien life forms to once again invade the earth. now chell must learn to work with gordon freeman, the only person in the world who can stop this new threat. with chell’s knowledge of portals and gordon’s incredible badassness, they might just be able to save the world.
but really though think about a co-op game that’s portal mazes filled with monsters, one player has a portal gun and the other has weapons. they have to work together using their different abilities to reach the end. how awesome would that be
Now think of how many of those female characters and protagonists are oversexed, created for the male gaze, or put in an inactive damsel role for the plot of the game. Representation matters. A Study last year proved that exposure to tv shows increased the self esteem of young white boys and markedly decreased the confidence and self esteem of girls across the board (and we haven’t even started on the representation of characters of color and the effect it has on children’s self perception).
Video games are a different media, and even more concerning if representation metrics are changing how our kids think of themselves. Especially knowing that 67% of American Households have video game consoles and 91% of Children play video games regularly, how do you think the portrayal (and lack of portrayals) of women and girls in these games is affecting little girls – or influencing how little boys view their importance and/or influence over them?
— Comics. Movies. Lit. Pop Culture. The Smash Survey is an upcoming podcast project that will critically explore the representation of race, gender, and queer identity in media and pop culture in a fun and engaging format.